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Description: 学OpenGL编3D游戏DEMO版目录下内容说明
目录
A01_OpenGL的程序框架 第1 章源程序
A02_OpenGL的基本图形 第2 章源程序
A03_OpenGL的组合图形 第3 章源程序
A04_摄像漫游 第4 章源程序
A05_开天辟地 第5 章源程序
A06_OpenGL中显示文字 第6 章源程序
A07_特殊的平面_树 第7 章源程序
A08_显示3D模型 第8 章源程序
A09_3D动画 第9 章源程序
A10_射击、爆炸 第10章源程序
A11_碰撞检测 第11章源程序
A12_游戏进度保存 第12章源程序
A13_3D场景编辑 第13章源程序
include 公用程序
运行程序 所有运行程序
学OpenGL编3D游戏运行程序在里面
文件
TSCC.exe AVI解码器
运行须知.txt 错误解决方法
说明文档.txt 本文档
学OpenGL编3D游戏.bat 运行“学OpenGL编3D游戏”-err
Platform: |
Size: 6336512 |
Author: Mechanician |
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Description: 在对话框中显示3D文字,本例通过一个简单的DEMO让初学者体会下3D-In the dialog box to display 3D text, in this case by a simple DEMO allow beginners under the 3D Experience
Platform: |
Size: 1869824 |
Author: 方航 |
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Description: 非常好的一个在LabVIEW实现3D渲染的范例程序,使用OpenGL函数库。-Very good one in the LabVIEW example of the realization of 3D rendering process, the use of OpenGL libraries.
Platform: |
Size: 4342784 |
Author: 张晶 |
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Description: c/s架构的网络游戏Demo,vc++原代码,服务器端和客户端原代码均有,是一个很好的学习网络3d游戏开发的模板.-c/s architecture online games Demo, vc++ the original code, server-side and client have the original code, is a good 3d game development learning network template.
Platform: |
Size: 592896 |
Author: huangfei |
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Description: 这是本人开发的一个基于directx8.0 sdk的一3d飞行模拟游戏Demo,虽说纹理和模型不怎样,但是功能还是齐全的,包括.x模型导入,飞行控制,2d显示,索引缓冲,键盘和鼠标键入,灯光与材质.是3d学习者的一个很好参考.-This is, I developed a directx8.0 sdk based on a 3d flight simulation game Demo, although the texture and model is not how, but still fully functional, including. X model import, flight control, 2d shows that the index buffer, keyboard and mouse type, lighting and texture. is a very good learner 3d reference.
Platform: |
Size: 73728 |
Author: huangfei |
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Description: 这是一个在VS2005中的,jge教材文件,里写了怎样编写一个3D动画演示程序-This is a VS2005 in, jge teaching documents, Lane wrote a how to prepare a 3D animation demo
Platform: |
Size: 6144 |
Author: wtu |
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Description: 用vc+directx9开发的一个设计游戏demo,界面效果很不错.按wsad为左右前后键.-With vc+ Directx9 developed a well-designed game demo, the interface effect is pretty good. By wsad keys for about before and after.
Platform: |
Size: 5846016 |
Author: liuqinghua |
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Description: 使用Win32 API 和 OpenGL 编写的3D图形界面演示程序,很美观。-Use Win32 API and the OpenGL graphics interface to prepare the 3D demo program, it is beautiful.
Platform: |
Size: 1143808 |
Author: Zodiac Tone |
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Description: 具有2D和3D效果的绘图工具,2d文件夹内是画板,详情见里面的说明。3d文件夹内只是个简单的3d演示,用方向键控制角度,可执行文件在里面的release文件夹内。-2D and 3D effects with the drawing tools, 2d is the Sketchpad folder, as detailed in the note inside. 3d folders only a simple 3d demo, use the arrow keys to control the angle of the executable file inside the release folder.
Platform: |
Size: 1650688 |
Author: 周杨 |
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Description: CSharp+DirectX3D的游戏开发DEMO,熟悉CSharp+DX的开发环境-CSharp+ DirectX3D game development DEMO, familiar CSharp+ DX development environment
Platform: |
Size: 187392 |
Author: andy |
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Description: 名称:3d demo ,手机上开发的基于j2me的3d demo,包括三个3d开发的实例代码。-Name: 3d demo, mobile phone based on j2me development of the 3d demo, including the three examples of 3d development code.
Platform: |
Size: 15360 |
Author: mark |
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Description: 一个C# DirectX3D Demo,非常不错-A C# DirectX3D Demo, very good
Platform: |
Size: 103424 |
Author: liding |
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Description: 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等计算机图形算法演示-Primitive code set is the practice of computer graphics programming, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture, such as computer graphics Algorithm Demo
Platform: |
Size: 326656 |
Author: 余飞 |
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Description: Donuts - 仿微软 的一个游戏demo.并增加了一个Unreal的震撼片头。
游戏采用高效的3D引擎,精彩的画面效果和碰撞检测
-Donuts- like Microsoft s a game demo. And added a shock of Unreal titles. 3D game using highly efficient engine, excellent screen effects and collision detection
Platform: |
Size: 18512896 |
Author: iftree |
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Description: 最简单的HDR,用D3D写的,效果不错-The simplest HDR, using D3D written good results
Platform: |
Size: 1054720 |
Author: 袁海林 |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用演示代码。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Ageia s PhysX (well-known game physics library) D3D 9 using the demo code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.
Platform: |
Size: 59392 |
Author: GoldenCloud |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而
使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。 - 角色控制(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.- The role of control (with the implementation of document)
Platform: |
Size: 187392 |
Author: GoldenCloud |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Collision Callback (with the implementation of document)
Platform: |
Size: 60416 |
Author: GoldenCloud |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Convex Geometry(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Convex Geometry (with the implementation of document)
Platform: |
Size: 71680 |
Author: GoldenCloud |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Rag doll(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Rag doll (with the implementation of document)
Platform: |
Size: 70656 |
Author: GoldenCloud |
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